MNVL Jr Rules Handbook

Please read the general rules, then see the game-specific rules below.

Click HERE to register your team

 
  • Important Dates: Winter Season 

    • Registration Period: November 4th-December 4th. Teams need to be created and signed up for their respective seasons on the league platform by this date. 

    • Preseason Dates: December 9th – December 20th 

    • Regular Season Dates: January 6th – February 14th 

    • MNVL Jr Finals Dates and Location: March 2nd at St Cloud State University 

     

    Note: Middle School teams will be allowed to register for the MNVL Club seasons ONLY for the titles supported by MNVL Jr. (SSBU, Minecraft, Chess, Mario Kart, and Fortnite) See above for dates and details about our Club Seasons. 

  • The spirit of MNVL Jr is to always play if you can, and never take a forfeit win unless you absolutely must. Although not a rule, this is a standard we hope all our teams and players try to live up to!

    1. League Structure

    The Minnesota Varsity League - Junior High (MNVL Jr) will have a two week preseason, followed by a regular season consisting of six weeks, and a tournament for playoffs/finals. Regular season games will determine both qualifying and seeding for playoff tournaments.

    The regular season will consist of one game per week as outlined below.

    The default weekly game time for games are as follows:

    Spring Season

    Coaches in MNVL Jr are required to be present with their teams during match times to assist with checking in and reporting scores.

    Tuesday -

    • 4pm: SSBU 1v1

    • 5pm: Minecraft Bedwars 2v2

    Thursday -

    • 4pm: Mario Kart 8

    • 5pm: Chess

    • 5pm: Fortnite 2v2


    2. Season Structure

    The MN Varsity League Jr will run for two weeks of preseason, followed by six weeks of regular season, and one week of playoffs/finals. Junior finals will be an in-person LAN event.

    2.1 Teams

    Schools are allowed to field unlimited teams.

    2.2 Divisions

    MNVL Jr leagues will be sectioned into divisions of eight or more teams, if applicable.

    Divisions will be determined by the following considerations:

    1. Region/Location


    2.3 State Finals Qualification

    Top teams from each open league division will advance to the state finals based on regular season results. See section 3 in “General Rules” for the amount of teams that make it for each league.

    2.4 Preseason

    Preseason matches will function like a regular season match, in that players will still need to check-in and connect with their opponent on Leaguespot and report their scores. Results of preseason matches do NOT count towards your regular season record and do not affect qualification for the state finals. Players or teams that miss both of their scheduled preseason matches will be dropped from the league unless there is prior communication with MNVL staff and permission is given to miss the matches.

    2.5 Regular Season League formats

    • Swiss / Queue System Swiss

    • Round Robin / Double Round Robin

    Formats are determined each season based on registrations, and we send that information to all coaches before the start of the regular season.

    What is a Swiss: This is a format where teams always play against another team with the same record (e.g. a 2-0 team will play against another 2-0 team). Schedules for Swiss leagues are released weekly on the day after your title’s default game time. Our queue system leagues also follow the Swiss format. Learn more about our queue system HERE

    What is a Round Robin: All teams in a group play against each other one time. In a double round robin all teams play each other twice. Full season schedules for a round robin are released at the start of the season.

    3. Playoffs and Finals

    Playoffs will be executed as a pool play into single elimination or a double elimination playoff tournament with seeding based on regular season results, with a match for third-place. Playoff rules will be outlined in specific game rules posted in the MNVL rulebook. Teams making playoffs will be as such for the following games, unless there are less than the specified amount of teams participating in the league for that game. If there are less than the following number of teams, the tournament will be played with all participating teams with first round byes for the top seeds.

    Winter Season

    • Super Smash Brothers 1v1 (SSBU): Top 32 Players

    • Minecraft 2v2: Top 16 Teams

    • Chess: Top 16 Players

    • Mario Kart 8: Top 16 Teams

    • Fortnite 2v2: top 16 Teams

    (*The number of teams/players entered are subject to change based on needs or considerations by the league admin)

    Titles that will be a pool play into single elimination tournament:

    • Minecraft 2v2

    • Mario Kart 8

    • Fortnite 2v2


    Titles that will be a double elimination tournament

    • Super Smash Brothers Ultimate (SSBU)

    • Chess


    3.1 Tiebreakers

    Teams/Players making the playoffs will be based on seeding, which considers standings score first, then average game/round differential, then head to head (if applicable), and difficulty of schedule.

    Standings Score will be calculated with the following values:

    • Win by Play: 4 points

    • Forfeit Win: 4 points (+0 game differential)

    • Bye Win: 4 points (+0 game differential)

    • Tie: 2 points

    • Loss by Play: 1 points

    • Loss by Forfeit: 0 points


    If there is a tie in both standing score and game differential, the teams have not played vs each other in the regular season, and one of the teams/players will not make playoffs and the other will (the tie is at the cutoff point), then a single tiebreaker match can be played at request of admin to see who makes it to the playoffs.

    4. Checking In and Reporting Scores

    Coaches are required to check in their teams and report scores for all MNVL Jr Matches.

    A team should check in all participating players for that match on the Leaguespot match page prior to starting their match. In the event that a team decides to play with a reduced player count, Leaguespot still requires you to check in a full roster. In this scenario, a team should declare on the Leaguespot match chat which players are missing before checking them in.

    If both teams fail to check in to their match on the Leaguespot platform at the default time, both will receive a forfeit loss for the match. If one team is checked in and the other is not after the check-in time has expired, the team present is expected to wait 15 minutes after the start time of their match for their opponent. Once 15 minutes has expired, the absent team will receive a forfeit loss automatically through the Leaguespot platform.

    Scores will be reported using the Leaguespot score reporting tool

    • Coaches are expected to report scores properly and on time

    • Both teams are responsible for reporting scores and saving replays/screenshots that prove their claim

    • All reported matches must have a screenshot attached for the LeagueSpot platform

    • Procedures on how to report scores can be found in each title’s separate rules section

    • You can learn how to report your scores at https://www.mnvl.org/faq

    All scores must be reported directly following the match or both teams will receive a loss.

    5. Rescheduling Games

    Games are NOT allowed to be rescheduled EXCEPT in the following cases:

    • School holidays

    • Both teams agree to play in person (in the same room)

    If you need a game to be rescheduled for one of the stated reasons, have a coach contact an admin on the MNVL Discord server, request an admin through the match chat feature on Leaguespot, or email us at mnvl@fenworks.com and we will assist you.

    If teams need to reschedule their game to another time, then both coaches must agree upon a new time. Games may be rescheduled to another week, but MUST be played before the Monday of the last week of the regular season.

    If a team/player drops out of MNVL Jr during the regular season, MNVL Jr reserves the right to reschedule remaining games in the league to reduce the number of forfeits that would have been caused by the dropout.

    5.1 School Holidays

    All leagues can reschedule their matches the week of federal and state school holidays (i.e. Thanksgiving, Spring Break, etc.).

    6. Home/Away

    The team shown on the left on the Leaguespot match page is the home team and the team shown on the right is the away team for that match. This is not in effect for playoffs, where teams gain home advantage based on seeding.

    7. Player Eligibility

    A player is any participant who plays in an official match. All players must be in 5th-8th grade and are currently enrolled in the school they are representing, and must maintain at least a 2.0 grade point average to be eligible to play. Players who are homeschooled may participate for a school if they live within the defined district lines for the school district in question. Players in Elementary/High School outside of 5th-8th grade are ineligible to compete in MNVL Jr. Students over the age of 13 may compete in either MNVL or MNVL Jr., but not both simultaneously.

    A player can only be rostered to one team, and play in one match per week per title, with exceptions made for matches being rescheduled from a previous week. If they play in more than one match of the same title, those matches will be null and their team will forfeit. Players can, however, play multiple titles in a season. For example, Student A can not compete or be rostered on two Rocket League teams, but can compete on one Rocket League team and one Minecraft team.

    There is not a restriction on the number of teams or players that can compete from each school.

    *Eligibility is subject to change at the League’s discretion, but must be communicated to all schools before any changes take effect.

    7.1 Roster Changes and Substitutions

    Any changes to rosters must be done at least 24 hours before the roster’s next scheduled match. Players cannot be added to a roster if their next match is within the 24 hour time period. In this case, coaches must wait until after the roster’s next scheduled match to add another player to the roster.

    Substitutions are allowed as long as all players involved have been on the roster for 24 hours before the match. Substitutions can be made in between games in a series, but not during a game that is currently in play.

    8. Spectators

    Only the players from the two teams competing in the official MNVL Jr match are allowed in the game lobby. The one exception is if a spectator is joining to stream their team's point of view (POV) for their official school stream and the opposition is made aware. The spectator must be a listed “Manager” on the school’s Leaguespot page, and have an open mic for the entirety of the stream to prove they are not in contact with either team.

    Players competing in the match may stream their own POV. Stream malfunctions do not qualify as a reason for pausing a match.

    Any team caught breaking these rules are subject to penalties listed in section 11.

    9. Names

    A player’s name in-game must match the name that they have registered for that game on their MN Varsity League Jr Leaguespot profile. All participants names or profiles are prohibited from including:

    • Gang Affiliation

    • Drugs (including alcohol and tobacco)

    • Sexual Material

    • Offensive Material

    • Politically Charged Symbols/Images

    • Homophobic or Racially Insensitive Material

    This includes our Discord community.

    10. Cheating

    Any manipulation of gameplay including, but not limited to, scripts, wallhacks, aimbot, 3rd party applications, sound changes, or having another person play on an official players account during match time will be considered cheating. Any team or player caught cheating will be subject to the items outlined in section 11.

    10.1 Harassment

    Players and coaches are expected to abide by the MNVL Jr Code of Conduct at all times. Failure to do so will result in disciplinary action as outlined in the following section.

    11. Disciplinary Action

    If Minnesota Varsity League Jr decides that a Player has violated any of the Rules, Minnesota Varsity League Jr may take the following disciplinary actions (as applicable):

    • Verbal Warning

    • Game and/or Match forfeiture

    • Issuance Public warning (Verbal or written) to the Player

    • Disqualification of the Player from participating in one or more Matches of the Tournament.

    • Stoppage of the Player from participating in one or more future competitions hosted by Minnesota Varsity League.

    • Stoppage of the School from participating in one or more future competitions hosted by Minnesota Varsity League.

    If a Player is suspended/banned by MNVL Jr, they will be notified via email and/or discord. An appeal can be sent after 30 days of the initial penalty by the coach or program coordinator representing the Player. Please send all appeals via email to mnvl@fenworks.com

    12. Spirit of the Rules

    Finality of Decisions. All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the Tournaments, and penalties for misconduct, lie solely with MNVL Jr Officials, the decisions of which are final.

    Amendments. MNVL Jr may update, revise, change or modify these Rules at any time in order to ensure fair play and the integrity of the league. Each Player’s participation in MNVL Jr after any update, revision, change or modification to these Rules will be deemed as acceptance by such Player of these Rules as updated, revised, changed or modified.

  • Note: Players are strongly encouraged to play all MNVL matches with an ethernet adapter or from the same room as their internet router if wifi is being used to ensure the best quality of matches.

    1. Supported Platforms

    • Nintendo Switch

    2. Default Game Time and Match Length

    The default game time for Super Smash Bros 1v1 is Tuesday at 4pm.

    Matches are played as a best of 5 in the regular season and state tournament.

    3. Game Lobby

    The higher seed will create the lobby (“Online” > “Smash” > “Battle Arenas” > “Create Arena”) and provide lobby ID and Password. Official matches must use the following settings:

    • Type: Host preference

    • Visibility: Friends

    • Format: 1-on-1

    Rules:

    • Style: Stock

    • Stock: 3

    • Time Limit: 7 minutes

    • FS Meter: Off

    • Damage Handicap: Off

    • Items: Off and None

    • Stage Hazards: Off

    • Launch Rate: 1.0x

    • Pausing: Off

    • Score Display: Off

    • Show Damage: Yes

    • Rotation: Host preference

    • Max Players: 2

    • Stage: Choice

    • Spirits: Off

    • Voice Chat: Off

    If the incorrect ruleset is used, the match must be restarted. If previous games were under the wrong ruleset, they are void and must be replayed.

    3. Stage Selection

    The stage selection process is as follows and is done throughout the match:

    • Home team selects the first stage for game 1

      • The home team is listed on the left in the Leaguespot match page

    • The losing player will select the next stage

    • Repeat step 2 until the match is complete


    4. Stages

    The following stages are permitted for use in MNVL matches:

    • Battlefield

    • Small Battlefield

    • Town & City

    • Pokémon Stadium 2

    • Smashville

    5. Self-Destruct Finishes

    In the event where the game ends due to a self-destruct move, the results screen will determine the winner of the game.

    6. Sudden Death

    If time expires and a sudden death is started, the player with the highest number of stocks is the winner of the match. If both players had the same amount of stocks, the player with the lower percentage wins. If both players had the same amount of stocks and the same percentage, players should execute the below scenario:

    In the event where both players knock-out at the same time and initiate a sudden death, players will play a tiebreaker game on the same stage with the same characters using the official match format with the following modifications:

    • Stock: 1

    • Stock & Time: 3 minutes

    7. Restrictions

    7.1 DLC Fighters

    DLC Fighters are prohibited from being used in MNVL events for the first two weeks of their release. After the two week restriction has passed a DLC Fighter will be allowed to be used in MNVL matches.


    7.2 MII Fighters

    Players must use a Guest Mii. If a player chooses to use a Mii Fighter, they must declare to their opponent the type and moveset listed in the format “Type XXXX” (e.g. “Gunner 1321”). Any combination of moves may be used, but any Mii Fighters that a player may want to use during a match must be created before the match begins (up to a limit of three Mii Fighters) or else they will be prohibited from doing so. Using Mii Fighters that do not follow these rules may result in a player forfeiting the game in which the illegal Mii Fighter was used.


    7.3 Amiibo

    All amiibo figures are prohibited from use in official matches.


    7.4 Stages

    Alternate forms to the stages listed in section 4 are prohibited from play in official matches.

    8. Stoppage of Play

    Players unplugging their controller at any time, accidentally or intentionally, will result in a forfeiture of the series. Any controller malfunctions are the player’s responsibility, and as such the MN Varsity League will not force a game/match restart should a player’s controller malfunction during a game.

    In the event that a player should have internet connectivity issues that causes them to drop out of the game the game will be reset only if both players have all their starting stocks, combined have not accumulated more than 60% damage, and a minute in-game has not passed. If these conditions are not met, then the player will forfeit that game, unless their opponent agrees to a redo.

    In the event where the game server is lagging (e.g. it takes much more than a second for an in-game second to pass or the smash ball loading icon is constantly appearing), the game may be reset if and only if both players consent to the reset.

    9. Player Count

    Matches are played as 1 versus 1, meaning that only one player may participate in the match for either side. Substitutions are not allowed.

    10. Outside Communication

    Players may communicate with a coach only during the ban process before the match and in between matches, not during gameplay.

    11. Reporting Scores

    Scores for Super Smash Bros should be reported as the remaining stock score for each match in the series

    Example:

    • Match 1: 1-0

    • Match 2: 2-0

    • Match 3: 0-1

    • Match 4: 3-0

  • 1. Supported Platforms and Version

    All official matches for MNVL will be played on PC on Minecraft Java Edition version 1.20.1, no snapshot—version 1.9+ PVP

    2. Default Game Time and Match Length

    • The default game time for Minecraft 2v2 is Tuesday at 5pm

    • All matches for the regular season will be a best of 3

    • State Tournament: TBD based on team numbers

    3. Players

    All official MNVL matches will be 2v2 (two-player team vs another two-player team). A match must be started with both players for each team present. Should a team not have their full two player roster they may ask their opponent to play the match at a reduced player count. The opposing team (team with their full roster) will have the option to play or to take a forfeit win.

    4. Game Server

    All official MNVL matches will be played on the MNVL server. The MNVL server address will be given to all participants once they have registered to the league.

    5. Map Selection

    There will be five maps available for official MNVL matches.

    • 2v2:

      • Y’s Island

      • Dragon

      • Jungle

      • Archipelago

      • Aqueducts


    Ban Process:

    • Away team will ban one map

    • Home team will ban one map

    • Away team will ban one map

    • Home team will select which of the remaining two maps will be chosen for game 1

    • The losing team of each game selects the next map for Game 2 and then Game 3, if needed

    After the first game in the best of three series, all five maps are made available to be selected for Game 2 and Game 3 by the losing team. For playoffs, the higher seed will act as the home team and the lower seed will act as the away team

    6. Player Disconnects

    If a player disconnects before the first kill, or before the first upgrade is purchased (whichever comes first) then the game shall be restarted using the same map. If either of those events have occurred, the game will be played out. A player can rejoin after disconnecting by using the /rejoin command

    7. Mods & Clients

    No add-ons are allowed for official MNVL matches, and all players must use the default Minecraft client. Optifine is the only permitted mod.

    8. Anti-Cheat

    If a player is found to use any type of cheating program, software, bug exploit, or anything deemed to give them an unfair advantage they will be subject to forfeit all matches played up to that point in the season and will be banned from participating in any future MNVL matches or tournaments.

    9. Minecraft Game Day Procedures

    As part of the MNVL Minecraft Bedwars season you will need to add the MNVL multiplayer server. The server address will be given to your coach and can be found at the top of the Minecraft league page in Leaguespot.

    Once on the server follow these steps to set up and play your match:

    1. Create a party of your teammates by using the “/party invite” command and typing or selecting the name of your teammates (For example: /party invite thundermcfadden11)

      1. They will have to click accept or type “/party accept” to join

    2. Once you have a full party, communicate with the opposing team using the server chat function or the Leaguespot chat function

      1. The away team bans one map, home team bans one map, away team bans one map, and then the home team selects one of the remaining two maps to play

      2. Each map has 5 copies (e.g. Jungle1, Jungle2, Jungle3…). Coordinate with your opponents to choose a specific numbered version of the map that is not being currently used by any other teams.

        1. If all instances of a map are being used, please wait until one is available. You should not play on a different map unless both teams agree.

    3. Use the NPC’s in the Bedwars lobby to join your selected map. When you select a map an instance of that map will be created, and you and your team will be sent to the pregame lobby. Make sure the opposing team selects the same NPC and the instance you have created when joining the game.  

      1. Double check you are at the “2v2” NPC’s and not the “4v4” NPC’s

    4. Once all players are loaded into the map, a countdown will start. Once it reaches zero, the match will begin and players will spawn at their base

    5. Make sure to save a screenshot once the game is complete as you will need it when reporting your results.

    10. Sudden Death and Tiebreaker

    Sudden Death occurs 20 minutes after the start of each game. In sudden death, both teams’ beds are destroyed, and players fight until one team is eliminated. Five minutes after Sudden Death starts, the match will end if both teams are still alive. In this case, the team with the most players alive wins. If sudden death ends and both teams have the same number of players alive, the tie will be resolved by both teams choosing a single player as a representative, and those two players will battle in a 1v1 match. This will occur in the Gym Arena of the Minecraft Server as a best-of-1 to determine the victor. All arena armor and items are available for use in the tiebreaker.  Leaving the arena area during this 1v1 will result in a loss for that player’s team.  

    11. Anti Griefing Clause

    The intentional use of exploits, bugs, or using features on the MNVL server in a way that they are not intended is considered griefing. Instances of griefing will be subject to league penalties as outlined in General Rules section 11. The severity of the penalty will be based on the following factors:

    • Effect on gameplay

    • Subject matter

    • Previous offenses

    • Motive

    12. Tactical Pauses

    Teams are allowed one tactical pause in between matches, but not during a match. This pause may last up to 3 minutes per team. Pauses must be declared to the opposing team both when they begin and when the pause expires.

    13. Outside Communication

    Teams may have communication with a coach only before matches begin, and in between games in a series. Coaches may not speak to their team while they are actively in the game.

    14. Reporting Scores

    Scores for Minecraft should be reported as a 1 for the winner in each match in the series

    • Example:

      • Match 1: 1-0

      • Match 2: 0-1

      • Match 3: 0-1

  • Note: Players are strongly encouraged to play all MNVL matches with an ethernet adapter or from the same room as their internet router if wifi is being used to ensure the best quality of matches.

    1. Supported Platforms

    • Nintendo Switch

    2. Default Game Time & Match Length

    • The default game time for Mario Kart 2v2 is Thursday at 4pm.

    • Each game in a match will consist of 4 total races

    • Each match will be played as a best of three game series (for a maximum total of 12 races) in all regular season matches

    • State Tournament: TBD based on team numbers

    3. Game Lobby

    • 150cc Race

    • Teams On

    • Normal Items

    • No COM

    • All Vehicles

    • 4 Races

    • Auto/Smart Steering and Auto Forward are allowed to be on

    4. Map Selection

    All base game tracks are playable for official matches. No DLC tracks will be allowed. Players should not select random as their track choice, as it may randomize into a DLC track if the player owns any DLC

    Each team will choose a map and the game will randomly select one of the maps for that round. Once a map has been raced on, it can not be re-selected or used later in the match. Meaning if one team selected Star Road and it was chosen for the first map to race on. Star Road can not be selected again for the duration of the entire match.

    5. Players and Scoring

    Points are determined by the Game, and winners and losers are determined by the Game. There are no outside additional points.

    6. Restrictions

    1. Miis and Amiibos are allowed in competitive play.

    2. All vehicle configurations are allowed.

    3. Any new karts, tracks, or characters released once the season starts can be used. Admin can modify the allowed vehicles/maps with written notice to the league (on the MNVL Discord server)

    7. Stoppage of Play

    In the event that a player disconnects during a race, the current race will be paused for up to 5 minutes while you wait for the player to reconnect. After the disconnected player rejoins, then the match will continue. If the disconnected player hasn’t rejoined five minutes after pausing, then the match will continue and that player can rejoin when able. If they still have not connected by the end of the race, the next race shall be played without the disconnected player.

    If the host of the lobby is disconnected and the lobby is closed, then the opposing team should receive first and second place and the hosting team will receive third and fourth place for the race in which the disconnect occurred. The remainder of the match should be continued starting from the next race. If this situation should occur, players will need to manually add the game scores for the match to determine the winner.   

    8. Players

    Matches are played as a 2 vs 2 with players on each team controlling their own cars, which amounts to a total of four cars in each race.

    Both teams must provide 2 players at the beginning of the first game, and 1 for each game following (unless the team with more players present agrees to play the match with a player advantage). During a game, if a team has 2 players intentionally disconnect from the match at the same time, that team will forfeit the remainder of the match to the opposing team. If a team does not have 1 or more players for additional games in the series, then they will forfeit the remainder of the match.

    Should a team not have their full two player roster they may ask their opponent to play the match at a reduced player count. The opposing team (team with their full roster) will have the option to play or to take a forfeit win.

    9. Outside Communication

    Players may communicate with a coach only before the match begins and in between games in the series, but not during gameplay.

    10. Tactical Pauses

    Teams are allowed one tactical pause between matches in the series, but not when a game is actively being played. This pause may last up to 3 minutes per team. Pauses must be declared to the opposing team both when they begin and when the pause expires.

    11. Reporting Scores

    For each game, scores are determined by the in-game point system based on the place of each individual racer. There are no outside additional points.  

    • In-game scores per race 

      • 1st place: 5 points 

      • 2nd place: 3 points 

      • 3rd place: 2 points 

      • 4th place: 1 point 

    Scores for Mario Kart should be reported as the total team score for each game in the match, as shown by the in-game scoring feature.  

    • Example:  

      • Game 1: 31 - 13  

      • Game 2: 24 - 20  

    12. Tiebreaker

    If a Tie does occur based upon points, then 1 more race must be done, the team with the higher amount of points after the race is the winner. Each team will choose a map and the game will randomly select one of the maps for the final race. Maps already selected earlier in the match cannot be chosen for a tiebreaker.

  • 1. Platforms
    All official matches will be played on PC, Mac, or mobile apps via Chess.com. To compete, each player must have a username and profile created on Chess.com.  

    2. Default Match Time & Match Format

    • The default match time is at 5:00pm on Thursdays.  

    • Regular Season: All matches will follow a first-to-two format, with the first player to reach 2 points winning the match. A win is worth 1 point, and a draw is worth 0.5 points.  

    • State Tournament: TBD based on team numbers. 

    3. Players
    All official matches will be 1 vs 1 (a one-player team vs another one-player team).  Substitutions are not allowed. If a player cannot play in the match, they will receive a forfeit.  

    • 3.1 Accounts
      Players must use their own account when registering on the league platform and in all official matches. Players must keep that account linked for the entire season 


    4. Lobby Setup and Process
    If the incorrect ruleset is used, the match must be restarted immediately. If previous games were under the wrong ruleset, they are void and must be replayed. It is up to both teams to review the settings and make sure they are correct. 

    • 4.1 Settings: 
      The home team/player will make the lobby and challenge the away team/player. All official matches must be played with the following settings:  

      • Time: 10|3 Min  

      • Type: Standard   

    • 4.2 Sides
      For the regular season, the host of the lobby will choose “randomize” for the colors for the first game. After the first game has been played, the losing player will have White for the following game. For playoffs and state, the higher seed will get white first.  


    5. Restrictions
    No Cheating: Any instance of an outside influence or more than one player competing for a side will be determined as cheating and will be subject to consequences depending on the severity of the offense and if any previous offenses have occurred. Consequences will be immediate forfeiture of the match and possibly suspension from the league. 

    6. Tiebreakers
    If players are tied with 2 points, a tiebreaker game will occur. The first player to win a game will win the match. The home team will decide which side to play for the first tiebreaker, and then the side choice will alternate for any further tiebreaker matches. 

    7. Stoppage of Play and Player Disconnects
    Follow the Chess.com procedure for any disconnects. If a disconnect occurs before both players make a move, it will be restarted. If the disconnecting player is white and has played a move, the same move must be played.

    8.Outside communication
    Teams/players may communicate with a coach before and after each game in the match. All coaches and other spectators may not speak with that team/player while a game is actively being played.  

    9. Tactical Pauses
    Teams are allowed one tactical pause per match. It must occur between the games of the match. It cannot happen during gameplay. This pause may last up to 3 minutes per team. Pauses must be declared to the opposing team when they begin and when they end. 

    10. Reporting Scores
    Scores for Chess should be reported as a “1-0” for a win and a “1-1” for a tie.  

    • Example:  

      • Game 1: 1-0  

      • Game 2: 0-1  

      • Game 3: 1-1  

      • Game 4: 1-0  

  • *All players must be at least 13 years old to be eligible to participate in Fortnite 2v2

    1. Supported Platforms

    • Xbox

    • Nintendo Switch

    • PC

    • Playstation

    This game supports crossplay. All teams will compete in the same league, regardless of platform.

    2. Default Time and Match Length

    • Default game time is at 5pm on Thursdays

    • Matches will be played as a best of 1 in the regular season.

    • State Tournament: TBD based on team numbers

    Each individual game within a match will consist of a best of 15 format, where 5 matches will be played on each of the following game types. The team with 8 or more wins at the end of the match will receive the win:

    • Box Fight

    • Zone Wars

    • Realistics


    3. Game Lobby
    Players will invite the other duos to the creative lobby where they will enter the code for the Map made and hosted by Minnesota Varsity League. All four players will queue up together in the same match.

    Use lobby the following lobby code for all MNVL Matches: 4201-4963-2615

    4. Match Format
    Teams will choose their team number. This will be determined by the captains of each team. As a result all teams are to adhere to their number chosen every single round. Players are encouraged to document proof of their match to aid in any potential match disputes. Screenshots/Clips/Videos will be accepted.

    Players will play the map created by MNVL and compete in 15 Rounds. The team with the most round wins (8+) will be the winner of the match. All 15 rounds must be played even if a team reaches 8 or more wins before the last round is played. Game differential will be important to tiebreakers, so players should treat every round as important even if one team achieves 8 wins.

    A game ends when all 15 rounds have been played.

    There are bugs, so if a situation occurs where the losing team actually shows victory and the winning team shows defeat, please count it correctly.

    5. Restricted Items/Play
    Any gliders/umbrellas, outfits, harvesting tools, back blings, contrails, loading screens, emotes, vehicles, or items that are currently disabled in public queues are prohibited from use for as long as they remain disabled in those queues.

    6. Stoppage of Play
    In the event that a player disconnects from the server during a game, the current round will be played out and then paused until the disconnected player can rejoin. After the disconnected player rejoins, then the match will continue. If the disconnected player hasn’t rejoined five minutes after pausing, then the match will continue and that player can rejoin when able.

    7. Player Count
    “DUO” matches are played as a 2 v 2, meaning that only two players may participate in the match for either side. No player substitutions may be made at any point during the match.

    8. Disqualifications

    • Teams must go in to their respective numbers as determined between teams, if a team does not go into their number, they can be disqualified for the round.

    • Excessive toxicity: some dancing is fine however if it is deemed toxic that can/will result in a dq for that round.

    9. Players
    Both teams must provide 2 players at the beginning of the first game, and 1 for each game following (unless the team with more players present agrees to play the match with a player advantage). During a game, if a team has 2 players intentionally disconnect from the match at the same time, that team will forfeit the remainder of the game to the opposing team.

    Should a team not have their full two player roster they may ask their opponent to play the match at a reduced player count. The opposing team (team with their full roster) will have the option to play or to take a forfeit win.

    10. Outside Communication
    Teams may have communication with a coach only before matches begin, and in between games in a series. They may not speak to their team while they are actively in the game.

    11. Tactical Pauses
    Teams are allowed one tactical pause between matches, but not during a match. This pause may last up to 3 minutes per team. Pauses must be declared to the opposing team both when they begin and when the pause expires.

    12. Ties
    In the situation that the match ends in a tie, both teams should queue into one more sudden death round on the MNVL creative map. Whoever wins this round will win the match. In this case, please submit the screenshot of the tie when submitting the final score (MNVL will know who won the tiebreaker match based on the game results submitted)

    13. Reporting Scores
    Scores for Fortnite should be reported as the round score for each match in the series.

    • Example:

      • Match 1: 9-6